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Hybrid Unreal Engine Software Engineer Unreal Engine Software Engineer

Wolfjaw Studios · United States (Remote)  ·  nan, United States Of America · Hybrid

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About the job

About Wolfjaw Studios

Wolfjaw Studios is an engineering-focused video game studio based in Troy, New York, that was founded by a passionate team of developers with decades of experience. Our team has been trusted to build the systems that power some of the most popular modern multiplayer games. In turn, this has enabled publishers to better engage their player base, help drive esports to the forefront of media, and further improve core game services to provide a better player experience. We work closely with studios and publishers to establish trusting relationships in order for us to deliver products and services that are unique to each of their needs.

About The Role

The Engineering discipline at Wolfjaw Studios is the heart of our teams, focusing on developing and improving the features we curate for our client partners.

We're involved in almost every aspect of development you can think of, with a focus on backend development for online game services and integration of those backend systems into game clients/servers.

Whatever the calling, we find the solution that our audience needs.

As a Software Engineer, you will work with a team of producers and engineers assisting with the development of client features, creation of robust documentation, and collaborating with internal and external teams to deliver new and exciting features to our clients.

  • This position has the opportunity to be fully remote, but for candidates local to Troy, NY a hybrid arrangement is possible**
  • The following states are eligible for remote work: Arizona, California, Georgia, Florida, Idaho, Maryland, Massachusetts, Michigan, North Carolina, New Jersey, Nevada, New York, Pennsylvania, South Carolina, Texas, Vermont, Washington, and Wisconsin**

What We Are Looking For

  • Exceptional written, verbal and interpersonal communication skills with the ability to communicate effectively within your team and with clients.
  • Experience working on multiplayer Unreal Engine projects, using both C++ and Blueprints.
  • You have previous experience working with backend APIs and have experience with networking concepts.
  • You are able to meaningfully contribute to discussions around architecture, design, and approach for any given technical problem within your realm of expertise.
  • You contribute to identifying dependencies and constraints, both in software development and across teams.
  • You are able to break down tasks into smaller, well defined tasks.
  • You are comfortable working with a team in a version control environment (Gitlab, Perforce, etc.)

Qualifications

  • You have experience working within the games industry with an understanding of the software development lifecycle.
  • Experience working in Unreal Engine on a multiplayer title, using both C++ and Blueprints.
  • Experience with Unreal Engine’s Online Subsystem.
  • Experience integrating third-party APIs into an Unreal Engine game.
  • 2+ years of programming experience; can include but is not limited to paid, volunteer, project, and academic work.
  • Critical thinking, with the ability to adapt quickly to change, communicate impact, and align with the new direction.

Pluses

  • Experience working on voice chat integrations, such as Unity’s Vivox.
  • Experience working on matchmaker integrations, such as Unity’s Matchmaker.
  • Experience working on game server integrations, such as Unity’s Multiplay.
  • Experience working on game backends using Golang, C#/.NET, Python, PHP, Ruby, or Javascript.
  • Experience with databases (SQL, Document Stores, or In-Memory).
  • Experience working with CI/CD tooling such as Jenkins or GitHub Actions.
  • Exhibits learning agility; has the ability to think differently, and/or grasp and apply new skills and concepts.
  • Approaches problems in a clear, well-organized, and solutions-oriented manner.
  • Able to effectively communicate problems, solutions, needs, or priorities.

The ideal candidate will be a curious and enthusiastic self-starter who is interested in solving the unique challenges that games can have! You should be willing to put in the time to figure things out but at the same time not afraid to consult the rest of the team for help when you need it.

Benefits

  • Fully Remote Availability
  • Competitive salary and benefits
  • Friendly and supportive colleagues and managers;
  • Opportunity to make key technical decisions which help define the future of product and infrastructure development;
  • The chance to apply your existing knowledge while gaining experience with cutting edge technology and methodologies;

Engineering positions at Wolfjaw are full time (non-contract) W2, salaried roles. We offer comprehensive Health, Dental and Vision Insurance, 401(k) matching, discretionary bonus opportunities, flex working time policy, generous Paid Time Off, Wellness, and Holiday days, professional development funds, and much more.

The standard base pay range for our Unreal Engine Software Engineer is between $80,000 - $100,000 USD annually, depending on level of experience and compatibility with our current needs.

This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future.

The Pay Range For This Role Is

80,000 - 100,000 USD per year(Remote - United States)
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