Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.Frostbite is EA's proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to cater to to each game while working hand-in-hand to prioritize what to build.As a Technical Art Director on the Frostbite Technical Art team, you will report to the Frostbite Technical Art Director for Sports. You'll collaborate with subject matter experts to develop solutions that empower artists and developers. You'll leverage your experience solving complex technical challenges, building partnerships, and making a lasting impact on the animation community.This role is in Orlando, Florida and requires work in office three days per week. Other onsite locations may be considered.Responsibilities:You will work with our team of Animation and Character Physics subject matter experts and TDs to ensure we have plans that support partner needs in a practical and sustainable way across development in FrostbiteYou will work with our Technical Art team and other central Frostbite teams to improve our engineering and content workflows.You will apply your soft skills, and purposeful strategies to build needs of content creators, to be a translation layer between engineering and content, and to be a capable partner to your counterparts and leadershipQualifications:5-10+ years contributing to the animation space working on AAA games or related industriesDemonstrate an ability to discuss complex technical challenges around animation, and physics solutions on multiple shipped AAA titles with other disciplinesExpertise in developing and optimizing animation pipelines, tools, and workflows in collaboration with multi-disciplinary teamsManage and mentor a team of Technical Artists within an embedded team modelDemonstrate a clear understanding of in-engine pipelines as they pertain to Gameplay Animation andor Character Physics and AIDemonstrate experience as a leader and builder of the animation space and communityDemonstrate a working knowledge of OOP or relevant languages including Python, and prototyping skillsets
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