Platzhalter Bild

Sr 3D Artist at None

None · Mumbai, India · Onsite

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Core Responsibilities:

Primary focus:

  • Create precise models of customer products within the agreed time frame, based on technical drawings or the actual products
  • Create Photo realistic renders
  • Optimize digital files before sending it to client for review
  • Strong understanding on how to accentuate the form of the products using lights and shadows
  • Understanding UV sets and maps
  • Perform daily tasks while following 2D & 3D CGI workflows & processes
  • Re-topologize raw 3D models
  • Create materials and textures, and set-up lights to produce photorealistic or stylized materials / shaders
  • Provide technical assistance to the team when needed
  • Serve as the team’s Creative QC

Supporting tasks

  • If needed, attend client meetings, calibration meetings and briefing
  • Complete any adhoc tasks as assigned by the 3D Lead
  • Follow company protocols with regards to job delivery and completion through MySGS
  • Performs other duties as assigned by the Company from time to time

Technical Skills: 

  • High proficiency in Autodesk Maya
  • High proficiency in V-Ray lights and materials/shader
  • Extensive knowledge of Photoshop and Illustrator CS6 or above

Demonstrate a breadth of competence in 3D forms, from mechanical design to organic objects, from photo-real to stylize

  • Capable of creating any consumer product in 3D software which involves hard-surface and organic modelling, texturing, lighting, rendering and compositing;
  • Knowledge in the fundamentals and basic principles of colours, lights, and shades
  • Understanding of a 3D production pipeline
  • Solid sense of three-dimensional design and attention to detail in organic and mechanical surfaces
  • Knowledge of how a well-modeled object will react to light and reflection in a realistic and appealing way
  • Knowledge and fluency in other lighting software and processes
  • Texture painting ability a plus
  • Solid art background a plus
  • Beneficial knowledge on Esko, ArtiosCAD, XML file formats, Sculpting, and 3DS Max;
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