Gameplay Programmer bei Naughty Dog
Naughty Dog · Santa Monica, Vereinigte Staaten Von Amerika · Hybrid
- Senior
- Optionales Büro in Santa Monica
Ability to work onsite from our Santa Monica, CA studio is required.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I & II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. We'd love to find an experienced gameplay animator to join us!
What you will do:
- Work closely with the Design and Art teams to bring ideas and new gameplay features into the game
- Programming content like player movement, animation, AI, weapons, user interface, and scripting
- Ownership of multiple gameplay systems (Weapons, Inventory, Ranged Combat), including maintenance as well as new feature implementations and consulting with design on what can be added easily and what the costs of additional features would be
What skills you will use;
- Four (4) years of experience as a Senior Game Programmer, Game Programmer, or in a related occupation in video game industry
- 1 shipped AAA game
- Strong math skills with emphasis on 3D math which includes the ability to solve complex vector math problems
- Strong knowledge of C and C++ programming languages which includes concurrency and multithreaded programming, and locks and lock-free structure to debug issues
- Game console programming experience such as varied player-facing systems including cameras, movement, aiming and interface
Job Site:
- Santa Monica, California
- Work from office required (M-W-F)
- Hybrid allowed
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