Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Foundational Tech team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.As a Senior Software Engineer, you will work at our Guildford office on a hybrid basis and report to the Criterion Head of Technology. You will also work with our build systems team based in North America.Responsibilities:You will help us ensure that the game team has reliable builds for development and playtestingPromote solutions to technical problems to close recurrent problems encountered by the dev teamHelp Build tools to help improve workflowsDebug and diagnose issues across projects and code branchesWork with engineers, production, technical directors, and QA from multiple studios and cultures across time zones to ensure development stabilityEnsure a stable environment for game developers in a multiple stream development environmentQualifications:Previous experience leading developers and managing a team, performing 1-2-1's and being part of performance evaluationKnowledge of C# and CI solutions, perforce and build systemsExperience analysing and debugging the source of an issue across projects and branchesComfortable relaying information across diverse departments including Production, QA, and leadership teams on build status and known issues; including across time zonesSatisfactory knowledge of C++Familiarity with Azure, JavaScript, and Jenkins would be beneficial
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