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Hybrid Environment Surfacing Trainee bei Skydance

Skydance · Madrid, Spanien · Hybrid

Jetzt bewerben
Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
 
While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.

For information on Skydance’s privacy practices, see the Skydance EU/UK Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.


Skydance Animation Madrid is the next great animation studio, currently the biggest one in Spain, led by a diverse team of talented and visionary individuals who have worked in studios around the globe.

We have multiple open internships that will support Animation features development teams, so our Internship Program offers its unique learning opportunities. You will have the chance to network and meet with Skydance leaders, learn transferable skills, and gain real-world experience. It is an ideal experience for those moving from the classroom to the industry.

As an Environment Surfacing Trainee, you will work on creating high-quality materials and textures for props and environments, mainly using Substance Painter, ensuring that the final look meets the artistic direction of the project.

This is a paid internship that will be held on-site. Welcome on board! 


Responsibilities
  • Applies textures and materials to 3D models according to the established style and quality standards, mainly using Substance Painter. 
  • Paints stylized textures from concepts following the look of the show. 
  • Creates procedural textures from Substance Designer. 
  • Has the ability to create, adapt, and iterate within a variety of artistic styles. 
  • Maintains visual consistency and meets the technical requirements of the pipeline. 
  • Creates and modifies shaders in the main render engines. 
  • Has working knowledge of Substance, Maya and/or Houdini. 
  • Has basic understanding of UV mapping and layout. 
  • Has basic knowledge of shading in render engines like Arnold and/or Renderman. 
  • Assists other team members when necessary. 
  • Follows the Supervisor’s and Lead´s guidance. 


  • Requirements
  • 0-2 years of academic or professional experience in VFX or animation industries. 
  • Intermediate knowledge of Substance Painter and PBR workflows. 
  • Artistic sensibility and digital painting skills. 
  • Basic proficiency in Photoshop or similar software for texture editing. 
  • Medium English level required. 
  • Spanish desirable. 


  • Recruitment Fraud Alert
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    #Animation
    Jetzt bewerben

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