(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.You will report to the Lead Technical Designer. You will have a background in design and strong technical skills. You will support other designers, help them problem solve, enhance their skills and foster a culture of innovation and excellence. You will help develop the tools and workflows required to deliver a great project as part of the Technical Design Team at Motive and across the wider company.Responsibilities:You will support members of the design team, provide guidance on features and workflows; you are a principal point of escalation for designers and programmers.Alongside the Technical Design Team, you will help identify and solve issues affecting the Design Team, work on the development of new design workflows and features, and improvements to already existing systems.You will ensure a high-quality release by bug fixing, reviewing scripts, performance optimisation, and creating a fun gameplay experience.You will help establish best practices for the Design TeamYou will promote and build an inclusive work environment.Qualifications:5 years prior experience as a Technical Designer or Designer within the games industry; Experience in technical design processes, content creation, engines, tools and pipelines is an advantage.Experience of the full cycle of AAA game development is an advantage.Scripting or Visual scripting-languages experience.Experience in cross disciplinary collaboration and bridging between creatives and engineers.Well versed in modern game design trends and how they function.Empathy for addressing the problems of others and a respect for their time and workloads.
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