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Technical Artist (Contract) PRELOADED presso LTG

LTG · London, Regno Unito · Hybrid

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Contract: (Hybrid/Remote)

Overview

We’re seeking a versatile Unreal Engine-focused Technical Artist to join our team. You’ll serve as the bridge between art and tech, working closely with game designers and artists to bring our creative vision to life. Your expertise will be crucial in developing and implementing shaders, dynamic visual effects, and the integration of assets.

Key Responsibilities

  • Collaborate with artists, designers, and programmers to develop and maintain efficient content creation pipelines.
  • Create and optimise art assets (e.g. 3D models, textures, animations) for use in Unreal Engine, ensuring high visual fidelity while adhering to performance targets.
  • Develop custom tools, scripts, and shaders to streamline the artistic workflow.
  • Troubleshoot and resolve technical issues related to art asset integration, rendering, and performance.
  • Provide technical support and training to the art team as needed.
  • Research and prototype new techniques and technologies to push the boundaries of visual quality.
  • Create real-time visual effects, authoring both in Unreal Engine and DCC tools.

What We’re Looking For

  • Proven experience as a Technical Artist in game development or a related industry.
  • Deep expertise with Unreal Engine, including rendering pipelines, animation pipelines, and character systems.
  • Hands-on experience integrating assets, shaders, animation systems, and tools directly in-engine
  • Proficiency with industry-standard 3D software such as Maya, Blender, Houdini or Substance Painter.
  • Strong understanding of Unreal Engine animation tools, including Animation Blueprints, Blend Spaces, Animation Graphs, State Machines, and Control Rig.
  • Solid understanding of real-time rendering principles, lighting, and shading.
  • Excellent problem-solving skills and the ability to diagnose and resolve complex technical issues.
  • Proficient with Unreal Engine Blueprints or C++ for gameplay logic, shaders, animations, and tool development.
  • Strong communication skills with the ability to collaborate effectively across multiple disciplines.

Nice to Have

  • Comfortable working within an R&D / prototyping environment. 
  • Experience with emerging technologies across multiple platforms such as mobile, XR, Web

About PRELOADED

We are a BAFTA-winning games studio inventing new ways to play for everyone. We harness the power of play to create the experiences of tomorrow.

Founded in 2000, PRELOADED believes that play, in all contexts and for all audiences, has the potential to impact our world positively. As a cross-disciplinary team of artists, designers, play specialists, and creative technologists, we are united by this shared mission - what we call Play with Purpose®.

Together, we craft a diverse range of playful experiences. We help organisations, brands, and institutions engage next-generation audiences and collaborate with technology platforms to imagine the future of play.

Learn more about the studio here: https://preloaded.com/the-studio/

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