Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.CriterionAt Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here!We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.SENIOR LEVEL DESIGNERAre you passionate about multiplayer shooters and driven to shape iconic Battlefield moments? Criterion is seeking a Senior Level Designer to lead the creation of large-scale Battlefield player-vs-player experiences.This is a senior role for highly ambitious designers who can see the big picture while mastering the details. You’ll be responsible for guiding the vision of a level from concept through launch and beyond, while also working closely with cross-disciplinary teams to ensure every element feels cohesive and player-first. You’ll report to the Lead Level Designer or Level Design Director.What You’ll Do● Own and drive level design from early paper designs to post-launch refinement, maintaining consistent quality and vision.● Collaborate closely with art teams, guiding them with a clear level design perspective to ensure both aesthetics and gameplay align seamlessly.● Partner with narrative, gameplay, and technical teams to deliver integrated, player-first experiences.● Champion the design vision, balancing moment-to-moment intensity, long-term engagement, and strategic depth.● Stay ahead of industry trends in PvP, bringing competitive insights, innovation, and ambition to every design decision.● Leverage player feedback, data, and iteration to ensure the best experiences for our players.What We’re Looking For● 7+ years of level design experience, with multiple shipped AAA shooter/action titles.● Deep knowledge of the gaming industry, with a particular focus on player-vs-player multiplayer design.● Proven ability to lead pods and guide large, multidisciplinary teams, especially in collaboration with art teams.● Strong proficiency in blockout tools, iteration workflows, and industry-standard or proprietary editors.● Exceptional communication skills, with a proactive, collaborative, and ambitious mindset.● A strategic thinker who thrives on complex challenges and takes ownership in driving solutions.Why Join Us?At Criterion, we know that diverse teams create stronger, more innovative games. We encourage designers from all backgrounds and identities to apply—even if you don’t check every single box. If you’re excited about multiplayer games, collaboration, and contributing to something bigger than yourself, we’d love to hear from you.
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