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Rendering Engineer - EA Sports Formula 1 presso Electronic Arts

Electronic Arts · Birmingham, Regno Unito · Hybrid

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Contract: Permanent. Location: Birmingham.Work Model: Hybrid (3 days per week onsite).Our award-winning Codemasters studio is looking for a Rendering Engineer to join the F1 team. Working in a passionate close-knit team with other engineers, designers and content creators, we’ll make sure your voice doesn’t get lost in the crowd. You’ll be part of a team delivering ‘AAA’ racing games within a studio that will value and recognize your contributions. You will help to re-invent and shape Codemasters’ boldest F1 racing title ever, from its creation to a genre-defining experience.Our Rendering Engineers help bring the game’s visually rich real-world characters and environments to life. They are responsible for all technical aspects of the visual appearance of the game. The focus is on delivering the vision of the art and design teams to create remarkable, realistic, and emotionally engaging characters that enhance the player’s connection to the game.Responsibilities:Reporting to a Lead Engineer or Technical Director you will:Take an active part in developing technical designs and implementations for multiple large rendering systems and features with a focus on in-game character developmentResearch and evaluate emerging rendering technologies and techniques to keep the game at the cutting edge of visual fidelityImplement high quality code in a large codebase, within a cross discipline agile team and maintain and extend existing code in rendering areas, collaborating with other engine and feature teams as neededHelp to maintain high code standards across the engine development teamWork with the engineering, art and production teams to evaluate the technical feasibility of rendering systems, proactively contribute to and evaluate technical documentation and help define and manage scopeTest and refine systems and proactively support the automation of rendering feature testing across the teamWork with, support and advise engineers in other disciplines with the rendering systems you work onProvide and review estimates for system development and report these to the teamHelp to identify technical debt in multiple areas of the rendering and engine code and contribute to paying it off over the course of developmentHelp to identify dependencies between engine systems and requirements from feature teams to support developmentQualifications and Skills:Expert C++ knowledge (ideally 4+ years).Use of modern 3D graphics APIs on PC and console games (e.g. Direct 3D 12).Experience writing shaders (HLSL/CG etc.) and GPU programming skillsAdvanced 3D geometry, pure & applied mathsAdvanced character rendering techniquesParallel programmingAdvanced lighting, data streaming and LOD techniquesModern ray tracing APIs and techniquesExpert use of debugging and profiling toolsBonus Qualifications and Skills:Data driven, data oriented and object-oriented designA degree in a relevant subject (e.g. Maths/Physics/CS/Game Tech), or comparable relevant experienceIdeally, at least 2 shipped, full-lifecycle game titles in a rendering related roleA collaborative approach to problem solvingA passion for learning and helping others to learn
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