EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award winning interactive technology, fan programs, and cross-platform digital experiences, EA SPORTS creates connected experiences that ignite the emotion of sport through industry leading sports video games, including Madden NFL football, FC soccer, NHL & hockey, and EA SPORTS UFC.You will report to the Systems Development Director. As a Game Systems Software Engineer, you will work on game performance and help advance our primary systems and shared engine. Our engineers maintain a comprehensive view of the game and engine systems, seeking ways to improve performance, utility, and capabilities for our players, as well as workflow enhancements for our development team. There will be ample opportunities to collaborate extensively with other groups throughout the American Football projects. We are looking for passionate engineers who enjoy prototyping, planning, collaborating with other engineers, and leveraging existing technologies across EA to streamline workflows and enhance capabilities, allowing us to work smarter and more efficiently to bring substantial improvements to our game.Your ResponsibilitiesDevelop and deliver tested, high-quality technical implementations that meet requirements.Demonstrate proactive critical thinking and develop innovative solutions to complex challenges.Collaborate with design and engineering teams to provide feedback and create clear, estimable technical designs.Contribute to core EA technologies in an architecturally sound manner to support collaborative development efforts.Enhance team efficiency by identifying opportunities for tooling or workflow improvements.Understand and consider the impact of technical implementations on performance and memory budgets.Assess how your changes affect a multi-disciplinary development team.Navigate ambiguity and investigate issues independently with minimal direction.Your QualificationsSolid knowledge of C++ language, best practices, and architectural considerations (3+ years of programming experience with C++).Experience working within large codebases and embedded systems.Familiarity with game engines such as Unreal, Frostbite, or Unity is preferred.Experience with multi-threaded systems and parallel programming considerations.At least 1 year of experience optimizing performance within a game team.Strong communication skills with both technical and non-technical team members.Passionate about development and interested in generalist engineering work.Understanding of resource management and hardware architecture.
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