Audio Artist II – GeneralElectronic ArtsVancouver, CanadaEA is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. Role OverviewAbout our role: EA is hiring an experienced Audio Artist to contribute to game audio development, you will collaborate with Audio leads, to support features, small projects, and tasks. You should have experience in all phases of audio design and production, with expertise in at least one audio discipline. Required skills include creativity, technical proficiency, artistic sensibility, and teamwork. If this sounds like you, apply to join our team!ResponsibilitiesComply with audio leads and guidelines for designing, gathering, editing, and implementing audioAdhere to a schedule and submit final audio files by set deadlines Manage assets through editing, naming, and organizing files using spreadsheet and database tools Create and implement audio to immerse the playerVerify and gather content for both creative and technical design aspects Edit and implement audio assets and interactive elements directly in our game engine and audio tools Advocate for and help design audio pipeline features and workflow processes Document audio systems and summarize them for the development teamHandle post-production audio for in-game video contentControl quality to meet project standards and targetsRequirements3+ years of game/audio experienceExperience designing audio from scratch, processing, and editing.Proficient in using game development tools, technology, and pipelines (e.g., Wwise, FMOD)Sound knowledge of modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one major DAW (e.g., ProTools, Nuendo, Live, Reaper)Experience with visual programming languages for audio, (e.g.,Unreal Blueprints, Max/MSP, PureData)Knowledge of scripting or programming used to automate tasks, (e.g., Python and Batch scripts) Solid knowledge of PC hardware and softwareBonus SkillsKnowledge of soccer leagues, teams, and rulesExperience with SFX creation pipeline and implementation workflows. Experience working in surroundExperience with version control software (e.g., Perforce)Experience with bug/task tracking tools (e.g., Jira, Devtrack)Experience with relational databases (MS Access)Please provide a link for a demo reel in your application.
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