FC AUDIO - SPEECH AUDIO ARTIST IIEA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. If this sounds like you – submit your application and join us on this journey!ResponsibilitiesCreate quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiencesAuthor small, well-defined audio-related tasks with a high focus on content pipelinesDirectly support feature(s), small project(s), or task(s) within the Speech disciplineComplete technical implementation, logic, and data-basing tasks, all catered to the user experienceManage editor package imports, sample handling, and database updatesPreform Quality control review for the project's audio (pre-CQC) on all applicable platformsCreate software design to support custom source elementsManage source control, submit to file depots, and handle build pipelines Participate in team collaboration but also work independentlyCollaborate in prototyping and driving innovation and improvementsTake direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insightQualificationsMinimum three years' studio engineering/recording/VO experience (or equivalent)3-5 years game audio experienceSolid knowledge of PC and console audio hardwareExperience with tracking documentationOutstanding sound design skillsWorks well as part of a team but also autonomouslyExperience with audio middleware software (Wwise, Fmod)Familiarity with third-party game engines (Unity, Unreal, etc.)Experience with Microsoft Office tools (Excel, Word, Access, PowerPoint)Exposure to and basic knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.) an assetSolid experience using game audio development tools, technology, and pipelinesExperience with modern audio creation equipment, software, and recording techniques, with a high level of proficiency in at least one DAWAble to methodically manage & track large amounts of data Bonus SkillsExperience with Quality Assurance VerificationExperience with onboarding new team membersKnowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leaguesProficiency with VBA macros, SQL, Python, JavaScript, etc.Experience with remote VO recording sessions
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