Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.
Skydance Animation Madrid is looking for a motivated and enthusiastic Technical Artist Character Assembly Trainee to join our studio!
As a Technical Artist Character Assembly Trainee, you will be responsible for helping its assigned departments to solve basic technical issues.
Our Internship Program offers its own unique learning opportunities. You will have the chance to network and meet with Skydance leaders, learn transferable skills, and gain real-world experience. It is an experience ideal for those moving from the classroom to the industry.
This is a paid internship that will be held on-site.
Welcome on board!
Responsibilities
Helps fix the issues in the assigned scenes.
Helps artists to solve simple bugs.
Updates basic documentation. Reviews and updates the technical documentation related to the workflows and tools of the department that they support.
Attends technical meetings to as requested, to keep trained and updated in the new studio/department tools, pipelines, workflows, etc.
Follows supervisor’s and lead´s guidance.
Follow the Tutor’s guidance.
Assists other team members, when necessary.
Follows the department supervisor and leads’ instruction.
Requirements
Strong artistic or/and technical knowledge related to 3D animation is a must.
Knowledge of some 3D animation area (Modeling, Surfacing, Animation, Lighting).
Knowledge in any 3D animation Software (Maya, Max, or Houdini).
Must be available for at least 3 months onsite (from Monday until Friday, 35h/week).
Must be currently enrolled in your last year in an Associate, Bachelor, or Master’s program at an accredited institution.
Self-starter with proficient writing and critical thinking skills, attention to detail, and ability to multi-task.
Highly motivated and interested in Animation and Technology.
Good team player!
High English level.
Spanish desirable.
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