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Audio Artist III (SFX) - SKATE / Artiste audio III (effets spéciaux) - SKATE en Electronic Arts

Electronic Arts · Vancouver, Canadá · Hybrid

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Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified experience creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.Role OverviewJoin EA's Create Audio team as a temporary, full-time Audio Artist and immerse yourself in creating world-class soundscapes for ambitious projects. You'll be at the forefront of audio design and implementation, creating immersive experiences that captivate players. Bring your passion for video games, technical expertise, and creative flair to our inclusive culture. Showcase your skills and contribute to the next evolution of the skate. franchise.You'll work in a hybrid environment at our Vancouver or Montreal office, combining remote flexibility with in-office collaboration. If you're motivated to deliver exceptional audio experiences, we want to see your resume and demo reel!ResponsibilitiesCreate Quality Audio: Sound design for a variety of features across the skate. titleImplement Audio: Implement features in game.Collaborate with Teams: Work with Design, Animation, VFX, and Audio Leadership to ensure audio aligns with the game visionFollow Schedules: Complete audio tasks by the planned deadlinesTroubleshoot Audio Bugs: Identify and resolve audio-related issues within the gameOwnership: Ability to drive the design and implementation approach for owned features or contentRequirements4+ years of game audio and/or post-production experienceWorking knowledge in using game audio authoring tools and pipelines (Wwise, FMOD)Proficient knowledge of at least one major DAW (ProTools, Reaper, Nuendo)Experience with game engines (Unity, Unreal)Understanding of visual programming (Unreal, Pure Data, Max MSP, Reaktor) and scripting (Python, Lua)Understanding of version control tools (e.g., Perforce)Artistic, creative, and technical sensibilitiesPlease provide a link for a demo reel in your application.
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