EA Create Capture is a highly engaged content creation team within EA Studios. Our content is generated through multiple services which encompass motion capture, performance capture, 3D head scanning and body scanning for videogame titles developed by Electronic Arts (EA). We are adventurous and creative. We are courageous and we take chances. We are excited by pioneers who cut new paths and take on challenges with determination. We are a diverse team, unified through collaboration, culture and craft. We look for the best in everyone.The EA Create Capture Acquisition team provides high-quality body and facial motion performances for in-game, cinematic and narrative sequences.Role Overview:Based onsite in Los Angeles, the Scan Technician supports 3D scanning for EA's global game development teams. Reporting to the Studio Manager and supervised by the Scan Craft Supervisor and Mocap Supervisor, you will be part of the Acquisition team responsible for executing scanning and motion capture sessions. You will lead on-set data acquisition, ensuring quality results through expert use of scanning hardware, software, and post-processing pipelines.You are the primary technical contact for scanning sessions, collaborating with Character & Animation Leads to achieve visual and pose accuracy. You will contribute at all stages of the production pipeline and may also support mocap sessions.Responsibilities:Lead scan sessions throughout all production stages, both in-house and on-location.Manage, maintain, and troubleshoot scanning hardware/software; ensure camera synchronization, lighting, and accurate file management.Provide hands-on expertise during scan sessions, delivering high-quality scan data and client-focused service.Direct talent positioning and capture, with an emphasis on anatomical accuracy and authentic character representation.Develop process improvements, introducing new scanning techniques and technologies.Identify hardware/software needs and participate in equipment purchasing decisions.Train team members on tools, and best practices.Participate in mocap production, including Head Mounted Camera (HMC) operations, stage calibration, performer prep, and troubleshooting.Participate in stage and equipment maintenance.Requirements:Minimum 3 years of on-set experience in 3D scanning or motion capture (games, film, TV, or related industry).Expertise in commercial and proprietary 3D photogrammetry systems.Demonstrated autonomy in managing scanning technology.Experience developing or integrating new scanning processes or technologies.Understanding of 3D artist tools and data storage/IT infrastructure relevant to scanning workflows.Knowledge of human anatomy, movement, and FACS-based direction.Accomplished in capturing textures and character authenticity.Be the technical lead during scanning, especially on-location.Clear and effective collaborator in high-pressure, production environments.Desirable Experience:Proficiency with mocap systems, timecode, A/V workflows, video formats, and compression.Experience with Unreal Engine or MotionBuilder.Familiarity with HMC operations, helmet fitting, and aligning cameras.Understanding of animation pipelines, audio/video production, and scriptwriting in HSL or Python.
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