(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.As a Senior UI Artist, you'll be responsible for crafting the project's first impression. Through masterful use of typography, iconography, motion, and animation, you'll set the tone for how players engage with the experience. You will work under the guidance of our Presentation Director and report to our Studio Line Director of Art, based in our Montréal studio.Responsibilities:You will create and refine engaging visual content for a variety of uses including splash screens, in-game graphics, trailers, and marketing campaigns.You will collaborate with the Presentation Director and Experience Design Director to support quality executions across product and publishing.You will partner with the Marketing & Brand team to ensure consistency across visual executions.You will build high-fidelity UI screens, character and weapon presentations using pre-vis tools and in-game capture.You will develop in-game branding and live service seasonal content to support ongoing features.You will provide guidance and feedback on visual designs, illustrations, renders, and motion design to ensure world-class execution.You will work hands-on to ensure all projects meet visual standards and deadlines.Qualifications:Proficiency in Adobe Photoshop, After Effects, Illustrator, or comparable design software.Strong understanding of design principles with proven experience in animation and motion graphics.A collaborative mindset and experience working in a team-oriented environment.Strong technical knowledge of Maya, Blender, or similar 3D tools.Experience working in proprietary game engines.Previous experience contributing to game development teams or marketing campaigns.10+ years of experience in UI art for games
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