(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.Motive is looking for a Senior Technical Artist generalist with a focus on the performance-related aspects of our Battlefield™ title. You will have high-level artistic sensibilities and strong technical skills; the ability to work with the art and software engineering teams to ensure world-class performance and visual quality. The Challenge ahead Reporting to the Technical Art leadership, you will support the greater art team with practical implementation and be part of our runtime Performance Team. You will assist the team with technical solutions in the engine/editor, helping define budgets for content & reporting on the game performance.Responsibilities: You will report and communicate any concerns regarding a potential mismatch between artistic goals and practical reality.You will provide in-depth performance evaluations of content and scenes to team members with recommended optimization.You will provide technical expertise around performance to help facilitate decisions.You will provide clear guidance on technical performance constraints, help define asset budgets.You will monitor and develop the content compliance to ensure the highest quality across the project.You will document technical processes for art and technical artists project wide.Performance profiling and review bugs to stay on top of any issues.Qualifications:7+ years of experience in technical art for games.Prior experience as a high-level Technical Artist on a AAA game team and at least one AAA shipped titleKnowledge of how art affects performance and rendering in modern game engines.Experience with content creation pipelines, how to design and improve them.Comfortable with profiling tools such as PIX/Razor or RenderDoc.Experience with the content optimization techniques and best practices.Some basic to advanced skills in Python.
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