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Software Developer - (Systems and Performance) - Battlefield en Electronic Arts

Electronic Arts · Montreal, Canadá · Hybrid

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Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.Software Developer - EngineThe Engine team is looking for an engineer like you to join our team who has experience developing core game systems, understanding technical changes and debugging and diagnosing issues across projects and code branches. You will work with developers across the entire production pipeline, such as developers, production, designers and artists, to ensure our game and development workflows are solid and performant. Your work will have a strong impact on the players experience across multiple projects and activities within the Battlefield franchise. Skills & Requirements:5-7 years of programming experience in C++ with a deep understanding of the language, best practices, and architectural considerations.Excellent problem-solving skills and a service-oriented mindset.Expertise in concurrency, memory, and performance optimization.Proven experience in developing for multiple devices, including consoles and various hardware requirements.Proficiency in managing large code bases and multi-product development.Demonstrated ability to lead complex, multi-domain investigations to identify and resolve issues.Experience working with game engines such as Unreal, Unity, or Frostbite is preferred.Responsibilities:Design, develop, and maintain core game systems and infrastructure optimizing performance, ensuring system reliability, and integrating new technologies.Analyze game performance and memory usage using various systems and tools, identifying and reporting areas of concern.Conduct root cause analysis for issues, proposing effective mitigation strategies and solutions for the short and long term.Assist game code and content developers in debugging and optimizing bottlenecks found during testing.Review technical design documents to identify potential pitfalls and recommend alternative implementations.Identify opportunities to improve testing, tooling or workflows for better triaging, reporting, and analysis of issues.Adapt and evolve the current toolset to address new features or problem spaces.
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