Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. Rendering Software Developer III – Engine RenderingThe Battlefield Engine Rendering team is responsible for shaping the future of Battlefield's rendering technology. As part of the cross-studio Battlefield Rendering team, you work across all Battlefield titles to ensure that our games deliver immersive and high-fidelity visuals with cutting-edge performance. Our team delivers all Battlefield specific rendering features but also directly contributes to and drives the Frostbite engine roadmap.The Battlefield rendering team has a foundational collaboration with the Frostbite rendering team. We participate in the development of the Frostbite engine directly in the engine codebase, ensuring that it meets the rendering needs of our Battlefield titles. This partnership allows us to influence the direction of the engine, integrating the latest advancements in graphics technology and optimizing performance across all platforms. Our work not only supports the visual excellence of Battlefield games but also contributes to the broader EA ecosystem, benefiting all games developed on the Frostbite engine.As a Rendering Software on the Battlefield Engine Rendering team, you will also participate in driving the future of graphics by working closely with hardware vendors. Partnering with hardware vendors to assess and integrate the latest advancements in graphics technology. Providing feedback and insights based on our unique requirements and challenges. Collaborating to optimize the performance of our rendering code on their hardware, ensuring that our games deliver the best possible experience across all platforms.Skills & Requirements:5+ years of experience in real-time rendering or AAA game developmentC++ experience with at least 5 years of professional programming experience in real-time renderingExperience with modern graphics APIs such as DirectX 12, Vulkan or MetalHands-on experience with C, C++ programming for x86, Arm64, and HLSL or other GPU shader programming languagesProficiency with graphics rendering performance/platform optimization and debugging skills, with experience using analysis, optimization tools like PIX, RenderDoc, RazorExperience evaluating new rendering technologies, influencing graphics IHVs and rendering API standards.Experience working with standard development tools (e.g. for source control, reviews, planning documentation, testing)Excellent teamwork and communication skills for working in a cross-functional environment across multiple studios in different time zonesNative or fluent English, both spoken and writtenOpen to occasional domestic and international travelResponsibilities:Reporting to a Rendering Lead, you will develop and maintain high-quality rendering systems for multiple AAA gamesYou will research, innovate and implement the latest real-time rendering techniques into the Battlefield Engine. Collaborate across team and discipline boundaries to provide effective art and content workflowsUndertake performance profiling and optimization on multiple platformsYou will work with game team artists and art directors to create solutions
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