Responsibilities
- Design, organize, implement, and maintain UI layouts and systems within Unreal Engine while ensuring a consistent visual style across the entire project interface.
- Create meaningful UI deliverables such as icons, wireframes, mockups, motion graphics, interactive prototypes, and concepts that support the product vision.
- Collaborate closely with game designers, UX, and UI engineers to translate design intent into robust, shippable UI solutions.
- Own UI features from concept through implementation, iteration, optimization, and final polish.
- Provide and receive constructive feedback and contribute positively as part of a collaborative team
Requirements
- A minimum of 3 years of experience as a UI Artist or Technical UI Artist.
- Strong understanding of UI implementation workflows and production pipelines.
- Hands-on experience implementing UI in Unreal Engine, including layout, animation, and interaction.
- Experience working closely with UI engineers and programmers to drive UI creation, including asset preparation, design specifications, debugging, and iteration.
- Familiarity with UI development tools and workflows (ex: Figma, Illustrator, Photoshop, etc.)Understanding of UI, interaction design, usability principles, and best practices.
- Ability to work on multidisciplinary teams and adapt to changing priorities throughout a product life cycle.
- Good communication and presentation skills
Nice to Have
- Ability to independently implement and iterate on UI designs in-engine.
- Experience with scripting or visual scripting for UI behavior and logic.
- Experience developing UI for AAA console or multi-platform projects.
- Experience creating UI motion graphics and animations using After Effects or in-engine animation tools.
- Experience creating interactive, in-engine prototypes to validate UX and workflows with stakeholders.
- Familiarity with performance considerations, resolution scaling, and localization-ready UI
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