Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.Project OverviewBattlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC. Team OverviewEA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.Role OverviewJoin EA's Create Audio team as an Audio Artist and immerse yourself in crafting world-class soundscapes for ambitious projects. Bring your passion for video games, technical expertise, and creative flair to our inclusive culture. Showcase your skills and contribute to the next season of Battlefield 6, working closely with the Motive team on World Audio.As a World Audio Artist, you will help contribute to the game's overall sound quality, aesthetics and vision. You will work to design and integrate ambience quads, spots, destruction sounds, and much more. You will help give life to the environments our players immerse themselves in.This is a temporary, full-time role, based in a dynamic, hybrid work environment at either our Montreal or Vancouver office locations.If you're driven to deliver exceptional audio experiences, we want to see your resume and demo reel!Note: Please provide a link for a demo reel in your application. Responsibilities:Use a DAW to design, edit, name and organize sound filesWork within the FrostEd game editor to import, and organize and tweak audio assetsSet up visual scripting logic to trigger assets in the engineParticipate in location sound recording sessions: sound effects, Foley, ambience.Test and quality control of in-game audio assetsTake direction from the Lead Audio Designer and World audio team, and work as a positive and productive member of the projectRequirements:Two years' experience as an Audio Artist or Sound Designer working in the Games or Film industriesBA, Technical School Degree, or equivalent work experience in Sound Design or Recording ArtsIn-depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, or plug ins.Proficiency with audio software such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, or Logic.Proficiency with audio plug in software such as Waves, FabFilter, iZotope, or Soundtoys.Experience with sound library use and managementProficiency in authoring 5.1 surround sound mixes (background ambiences, world building sound effects)Experience or knowledge of audio game development tools, such as Wwise, FMOD, Metasounds or other proprietary editorsTechnical proficiency. Knowledge or experience with any visual scripting program is a plus (such as Reaktor, Max, Pure Data, UDK)Commitment to improving your skills as an Audio Artist
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