The School of Art at Bowling Green State University seeks a dynamic teacher and engaged colleague to contribute to the continued growth of our nationally recognized Digital Arts program. We invite applications for a full-time, renewable Qualified Rank Faculty (non-tenure track) position in Digital Arts to teach 3D modeling and animation with overlap in game design and development, beginning Fall 2026. This is a 9-month appointment.
Information about BGSU, the College of Arts and Sciences, and the School of Art As a Public University for the Public Good, Bowling Green State University is a comprehensive, high research university located in northwestern Ohio committed to driving economic and cultural vitality in the region and beyond. Through innovative teaching, research and creative activities, BGSU fosters a collaborative and inclusive learning community where inspired ideas, knowledge and achievements support the region, state and nation. More than 760 talented and passionate faculty members teach across more than 200 undergraduate majors and programs, 17 doctoral programs, and 57 master’s programs. A focus on promoting research, scholarship, and creative activities has resulted in a significant increase in extramural funding over the past several years.
Guided by Forward, BGSU’s strategic plan, the University is focused on redefining student success. For the fifth year in a row, The Wall Street Journal ranks BGSU as the No. 1 public university in the Midwest that students would choose again. BGSU also holds the Wall Street Journal distinction of being the No. 1 public university in Ohio for the student experience.
The School of Art is located within BGSU’s College of Arts and Sciences. The College’s vision, aligned with the University’s strategic plan, is to ensure that students graduate career-ready to meet the world’s challenges, and that faculty research and creative activity contribute to the public good -- achieved through robust collaboration across departmental boundaries, with particular attention given to increasing experiential learning for undergraduate and graduate students and connecting scholarly and creative work to the needs of our region. We are especially interested in recruiting candidates who can contribute excellence in teaching, scholarly/creative work, and/or service toward achieving inclusive excellence throughout the university and to the greater community. The College is committed to faculty success, providing resources and support within the Dean’s Office and through collaboration with Arts and Sciences departments and schools, leadership teams in other colleges, and university-serving partners such as the Center for Faculty Excellence. Through these connections, we have developed a comprehensive, cohort-based mentorship program to support the professional growth and advancement of faculty across all disciplines and ranks. We value and practice shared governance and are committed to maintaining a vibrant and equitable working environment.
Established in 1940, the School of Art supports traditional and emerging studio and scholarly practices across five academic divisions: Art History, Studio Art, Digital Arts, Graphic Design, and Art Education. The School offers BA degrees in Art History, Art, Studio Art and Digital Arts; BFA degrees in Studio Art, Graphic Design, Digital Arts and Art Education; MA degrees in Art History and Art Education (online); an MFA degree with specializations in Two-Dimensional Studies, Three-Dimensional Studies and Digital Arts; and a MDes degree in Integrative Design (hybrid/online). The RING Center for Experiential Learning, established this year through a major gift, opens an exciting new chapter in the School of Art’s history. The RING Center provides funding to enable School of Art students, regardless of their economic circumstances, to engage in significant experiential learning activities such as travel to conferences and workshops, study abroad, and creative and scholarly research.
Position Duties
• Teach undergraduate courses in game design, 3D modeling, and animation. • Mentor students and support their professional development. • Locate contemporary issues in the digital arts within a range of historical and cultural contexts. • Contribute to program and School of Art service as appropriate.
Minimum Qualifications
• MFA degree or equivalent (earned as of start date of employment) in digital arts, animation, or game development. • Minimum of 2 years college-level teaching experience or equivalent industry experience. • Demonstrated knowledge of 3D modeling and animation.
Preferred Qualifications • 2+ years of teaching experience at the college level. • Professional industry experience in digital arts, animation, or game development. • Demonstrated knowledge of game design, prototyping, and interactive media. • Proficiency with 3D animation software such as Maya or Blender. • Proficiency with game engine software such as Unity or Godot. • Experience in other areas within the field of Digital Arts.
Other Qualifications
Application Materials Required • Letter of application. • Current curriculum vitae. • Contact information for three professional references. • Portfolio of professional or personal creative work.
Unofficial transcripts of highest degree earned are required for candidates invited for in-person interviews.
Finalists will be required to submit official transcripts and letters of recommendation.
BGSU policy requires finalist to authorize and pass a background check prior to receiving an offer of employment.
Application Deadline November 14, 2025
Salary & Benefits Competitive and commensurate with candidate’s experience and credentials. Full benefits package available.
Further Information Position starting date: August 10, 2026.
Please direct questions about the application process to the Digital Arts QRF Faculty Search Committee Chair, Bart Woodstrup, at [email protected]
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