Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.
Blackbird Interactive is looking for a passionate and experienced Senior Technical Artist to join our team! Do you have a broad range of creative and technical experience in creating content for Unreal Engine? Are you experienced in guiding the landscape of technical art on a project, from pre-production to release?
You will be part of a small, high performing team who can crunch ideas quickly and come up with dazzling solutions to challenging problems. You will have a collaborative approach to building the tech art for this project, and be the glue amongst a group of Artists and Engineers as they push towards their project goals.
Responsibilities
Help Artists with hookup support, tool creation and best practices
Help develop the Architecture for a modular, kit based asset pipeline
Understanding of real-time content development and ability to devise high visual quality solutions within technical constraints
Define and implement optimization strategies to maintain frame rate and performance targets
Able to work with minimum supervision, work well in a small team, take ownership for problems and collaborate solutions.
Able to mentor other artists and developersTo act as a bridge between Art, Engineering and the game engine
Ability to generate clear and understandable documentation for tool and production pipelines
Work with the team to integrate, and optimise lighting under a tech brief
Requirements
4+ Years of experience as a TA
Experience with Unreal Engine
Experience with integrating and iterating lighting for games
Some C++ or C# experience
Understanding of asset management
Experience working with Maya
Understanding of modular Art Asset development and integration
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