Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.The Role: As a Senior UI Artist 2 you are responsible for crafting our project’s first impression. You set the tone of the experience through skillful use of typography, iconography, and animation. This role will work under the guidance of our Presentation Director and report to our Studio Line Director of Art, based in our studio in Los Angeles, California.What You’ll Do:Create and refine engaging visual content for a variety of uses including marketing campaigns, splash screens, in-game graphics and trailers.Collaborate with the Presentation Director to support quality executions across product and publishing.Partner closely with the Marketing & Brand team to ensure cohesion across various executions.Create high-fidelity UI screens, character and weapon presentations using pre-vis tools and in-game capture.Create in-game branding and live service seasonal content to support in-game features.Provide guidance and feedback on visual designs, illustrations or renders, motion design, and their implementation to ensure quality execution.Work hands-on to ensure all projects meet visual standards and deadlines.What We Are Looking For:Proficiency in Adobe Photoshop, After Effects, Illustrator, or similar graphic design software.Strong understanding of design principles and experience in animation and motion graphics.Excellent communication and ability to manage multiple projects simultaneously.Must possess a collaborative mindset to work effectively in a team-oriented environment.Excellent technical ability with a thorough understanding of Maya, Blender or similar 3D.Experience working in proprietary game engines.Experience working on various game development teams or marketing campaigns.High degree of self-motivation and initiative.Next StepsApply online with a resume and portfolio/showreel.
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