Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.
As a Senior Rigger you will work closely with the Rigging Supervisor and a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement, maintain and support character and prop deformation rigs for use in Crowds, Layout and Animation.
Responsibilities
Develops and maintains procedural rig components with a specific focus on deformation, using custom tools.
Follows a brief to produce complex production ready rig deformations.
Works with Animators to aid with deformation rigs to provide a broad range of motion.
Supports rigs as they move through the pipeline and provides additional deformation fixes as needed.
Responsible for building body, facial and mechanical rig systems to be used by other departments, such as Crowds, Animation and Layout.
Troubleshoots and fixes rig issues
Collects artistic feedback and fine tunes rig behavior.
Works within the pipeline and rigging standards.
Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
Deliver on time following Production quality standards.
Prototype, develops and implements new techniques and processes to solve unique and technical character production challenges.
Works together with the team providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth.
Follows the Supervisor’s and Lead's guidance
Requirements
5+ years in VFX or animation industries.
3+ years in the animation industry.
Strong artistic and technical rigging skills.
Proficiency within a character pipeline.
Proficiency using Maya in a production environment.
Experience with sculpting tools in Body, Face and Shot-Finaling.
Knowledge of artistic modeling and anatomy tools is a plus.
Solid understanding of the principles of animation.
Extensive anatomical knowledge of facial muscles and their kinematics functions.
Advanced Python scripting follows coding standards including Qt Interfaces and UX.
Desirable C/C++ developing knowledge
High English level.
Spanish desirable.
#Animation #LI-Hybrid
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.
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It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.
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